#pragma once

namespace solar
{
    const float gl_param_10_precomp[] = {
        0.00000,  2.00000,  -0.57735, 0.57735,  1.00000,  1.00000,  -0.77460, 0.00000,  0.77460,
        0.55556,  0.88889,  0.55556,  -0.86114, -0.33998, 0.33998,  0.86114,  0.34785,  0.65215,
        0.65215,  0.34785,  -0.90618, -0.53847, 0.00000,  0.53847,  0.90618,  0.23693,  0.47863,
        0.56889,  0.47863,  0.23693,  -0.93247, -0.66121, -0.23862, 0.23862,  0.66121,  0.93247,
        0.17132,  0.36076,  0.46791,  0.46791,  0.36076,  0.17132,  -0.94911, -0.74153, -0.40585,
        0.00000,  0.40585,  0.74153,  0.94911,  0.12948,  0.27971,  0.38183,  0.41796,  0.38183,
        0.27971,  0.12948,  -0.96029, -0.79667, -0.52553, -0.18343, 0.18343,  0.52553,  0.79667,
        0.96029,  0.10123,  0.22238,  0.31371,  0.36268,  0.36268,  0.31371,  0.22238,  0.10123,
        -0.96816, -0.83603, -0.61337, -0.32425, 0.00000,  0.32425,  0.61337,  0.83603,  0.96816,
        0.08127,  0.18065,  0.26061,  0.31235,  0.33024,  0.31235,  0.26061,  0.18065,  0.08127,
        -0.97391, -0.86506, -0.67941, -0.43340, -0.14887, 0.14887,  0.43340,  0.67941,  0.86506,
        0.97391,  0.06667,  0.14945,  0.21909,  0.26927,  0.29552,  0.29552,  0.26927,  0.21909,
        0.14945,  0.06667};
}
